// FolderNode.cs
//	
// Author:
//   [NAME] [EMAIL]
//
// Copyright (c) 2008, [OWNER]
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
//
//    * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
//    * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
//    * Neither the name of the [ORGANIZATION] nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//

using System;
using System.Diagnostics;
using System.Collections.Generic;
using OpenMetaverse;

namespace OpenFuse.Cache
{
	public partial class FolderNode : Node
	{
        public virtual int Version { get; set; }
        public virtual int DescendantCount { get; set; }
        public virtual AssetType PreferredType { get; set; }

		public virtual IList<Node> Children { get; set; }

		public FolderNode(Guid id, string name, Guid parent, int version) : base(id, name, parent)
		{
			Version = version;
			Children = new List<Node>();
			
			//TODO Add these type to the constructor
//			this.DescendantCount = decendantCount;
//			this.PreferredType = preferredType;
		}
		
		protected FolderNode()
		{
			Children = new List<Node>();
		}
	}
}
